2007-2010 BMW X3 Intake Manifold Adjusting Unit DISA Valve Left 11617579114
SKU: 13250065683

2007-2010 BMW X3 Intake Manifold Adjusting Unit DISA Valve Left 11617579114

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Description

2007-2010 BMW X3 Intake Manifold Adjusting Unit DISA Valve Left 11617579114Intake Manifold Adjusting Unit DISA Valve Left For BMW 328i E82 E70 E90 E92 Z4 Generic Specifics: Material: ABS Plastic Size: As picture show Manufacturer Part Number: 11617579114 11617560537 11617522929 Fitment For N52 N51 engine : For BMW 330i 2006 For BMW 530i 2006 2007 For BMW 530xi 2006 2007 For BMW 330xi 2006 For BMW Z4 Roadster 3. 0si 2006 2008 For BMW Z4 Coupe 3. 0si 2006 2008 For BMW Z4 sDrive30i 2009 2011 For BMW 328i Body Convertible 2007

Intake Manifold Adjusting Unit DISA Valve Left For BMW 328i E82 E70 E90 E92 Z4 Generic

Specifics:
Material: ABS Plastic
Size:As picture show
Manufacturer Part Number: 11617579114 11617560537 11617522929

Fitment For N52 N51 engine :
For BMW 330i 2006
For BMW 530i 2006-2007
For BMW 530xi 2006-2007
For BMW 330xi 2006
For BMW Z4 Roadster 3.0si 2006-2008
For BMW Z4 Coupe 3.0si 2006-2008
For BMW Z4 sDrive30i 2009-2011
For BMW 328i Body Convertible 2007-2011 Engine code: N51B30A
For BMW 328i Body Coupe 2007-2011 Engine code N51B30A
For BMW 328i Body Sedan 2007-2011 Engine code N51B30A
For BMW 328i 3.0L L6 Body: Convertible, Engine code: N51B30A, Chassis: E93
For BMW 328i 3.0L L6 Body Coupe 2012-2013 Chassis: E92
For BMW 328xi Body Coupe 2007-2008 Engine code: N51B30A
For BMW 328xi Body Sedan 2007-2008 Engine code: N51B30A
For BMW X3 2007-2010
For BMW X3 xDrive28i 2011-2012
For BMW X5 3.0si 2007-2008
For BMW X5 xDrive30i 2009-2010
For BMW 128i 2008-2013 Engine code: N51B30A
For BMW 328i xDrive Body: Coupe, 2009-2011 Engine code: N51B30A
For BMW 328i xDrive Body: Sedan, 2009-2011 Engine code: N51B30A
For BMW 328i xDrive 3.0L L6 Body: Coupe, 2012-2013 Engine code: N51B30A, Chassis: E92
For BMW 528i 2011

Note:Does NOT fit N52N model

Package Included:
1x Intake Manifold Valve

Warranty:
Returns:Customers have the right to apply for a return within 60 days after the receipt of the product
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SKU: 13250065683

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4.7 ★★★★★
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Vincent Marias
Bozeman, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
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Joan Rubio
Fort Morgan, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Boise, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
T
Verified Purchase
Tyler aldrich
Louisville, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023
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ghostwriter
Louisville, US
★★★★★ 5
Much thicker than I expected!
Format: Hardcover
This book is massive and could easily be split into two or three volumes, which is great because it covers a very deep topic. It will be a while before I read the book from cover to cover, but the few chapters I've skipped to were able to help me immediately on some problem areas in a game engine that I built last year. I would definitely recommend this to anyone interested in video game development.
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Reviewed in the United States on June 14, 2021

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